Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Since someone asked already, Unarmed is fully compatible only with Psychology, Mentalism, Necromancy (providing you wear a necromancy gem necklace) and animal handling. Equipping a weapon (other than claw+cestus) or being an animal (no hands/fists) disables the unarmed abilities that involve hands (like Punch, Barrage etc)
It can be combined with anything else but it would lose all the "hands" abilities (including the basic skill I believe) so the combination with the rest of the skillsets is only partial.