Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Side note, you forgot to mention booze-buffs. I had a 5.5% melee evasion beer at the brown ale level. I'm having trouble finding the effect on the JSON parser--but its a thing for sure.
The pure evasion stuff is really nice, but wouldnt it go to trash once you got stunned? I'd call it more of a limitation to this analysis vs a flaw though.
That potion is worth talking about, and I think with it stacking (in your bags) to 10, I'm not sure how I feel about using them. I have not been keeping an eye out on buy-used tabs for them so I don't have many. The curse time+effect is fairly rough, but I think I'm the only one who thinks of the curse as bad.
It's worth testing in a group but I really see the test going like, "I pulled 6, it was going well until something stunned me".