[MENTION=3904]Yaffy[/MENTION], I'm sorry again for putting this here. This thread was just supposed to be a handy explanation of weights of defensive stats ( and you did a good job of that, btw)

[MENTION=59]Citan[/MENTION] Whenever I post on the forums I always feel like I'm running the risk of making you depressed or just plain pissed off, putting myself in your shoes I can see that happening... maybe I'm just paranoid but that's how I feel so I rarely post anymore. But I also have to be sounding like a broken record at this point and I'm sorry about that.

That said, I highly appreciate you taking a moment as you did here, to give me/us an idea of what you actually are going for. To be honest you went in the right direction I think with the recent GK test changes, but not far enough. I do realize that every change has a cascading effect by the way, I have to intentionally stop myself from going into cascade details when I suggest things, because most times I actually DO consider them and how to fix them... I basically just say to myself "well if he ever wants more details and asks, I'll go into that", otherwise every post about balance would turn into a 10 page essay. For instance increasing mob health not only has player power issues to attend to, but also has an effect on their rage abilities, density, respawn, the armor system, how much damage the players are going to take, how pissed off people are going to get waiting for more content and if balance is even worth it over that, and that needs to be considered, etc etc etc.

I really wish I knew something about coding, because sitting there thinking up balance stuff would be something I think I'd be reasonably good at, even if it had to come through trial and error. This is sort of a bad format to actually have a constructive discussion about something that has so many levels and unforseen consequences to it though, I get what you mean I think ( not that you mentioned that specifically but that it's a factor). I kind of wish I could have a few beers with you and really discuss this stuff, hopefully you are discussing it internally though (but I don't live very far from you actually).

I just deleted a paragraph here about how sentient monsters need to drop councils to alleviate inventory concerns (and how / why it would) but I realized that could lead to the unforseen consequence of botting. Nothing is ever simple, I get where you're coming from.

Edit- forgot to hit enter once and leave a space.