Overall, thumbs up for this update. I liked the war cache a lot, for the diversity, the design and the puzzles. Of course, once you know your way and your levers it becomes a bit more of a grind, but I complete them mostly in the expected time so I'd say this part is right on target.

The war caches involving scorpions are quite annoying, but now I do them with a crossbow and some arrows to knock them back, and it's no longer an issue.

There is this F-4 map with ghosts that could be tuned down. In your blog post you mentioned that you expected some preparation would be necessary, but the thing is you can't really prepare for them. As far as I know, there is no sidebar ability that can stun, no sigil or other things like that. So, if you're not playing with a skill that can stun it can be pretty hard to prepare, as you must switch to a loadout with a stun, run away and return back to your normal build. I play AH/sword to level this new pet (thank you for that) and that's what I do.

Difficulty-wise, I'm too well-geared to comment. I have noticed and reported a few bugs, nothing major beside a problem with the Spider Punt ability.

Regarding the Gazluk Keep change, I went there to see how it affected my ability to solo the place, and I think it made it easier, albeit slower. I run Ice/Psy, and beside what some people may think, I don't have much trouble keeping my health and armor permanently at max. I don't even use armor patching or first aid, and troopers for example don't stand a chance. Infiltrators are the hardest, because I'm defenseless against indirect poison damage, but if I bothered with poison resistance I could probably easily fix that.