Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I don't like multiboxing because it discourages grouping and interaction.
Also, i feel like letting people run multiple accounts basically multiplies their income by the number of accounts since much income comes from chests/boss loots that are gated by respawn timers. Allowing people to get around that gating is bound to cause inflation in prices that make things more difficult to anyone playing on a single account.
Edit: just to expound upon what i meant about grouping and interaction, i don't mean to force my preferred way of playing on anyone else. If you want to play the game with minimal interaction i have no problem with that.
But, i'm the kind of person that tends to shy away from interactivity myself. (Less so now than when i was younger, but still to some extent). If multiboxing is allowed, chances are i'll end up just multiboxing because it's easier than forming a group with other people. And i know that i won't ultimately enjoy myself as much if i give in to that easy way.
Secondly, the more people that multibox, the fewer our options when we search out comrades-in-arms (or -in-hoes or -in-umm whatever surveyors use those little minitelescope things). Like i said, if you don't want to interact with the community or don't want to group that's fine, but if the whole game becomes that way, i think it loses a lot of potential; and that is a danger in a small indie-type setting.
two things id like to address,
first off having more accounts for multiboxing would also increase a players costs for playing/training/crafting etc which will offset what they get from having more boss drops, also you technically get less loot per character on normal mobs. normally when leveling you would kill x number of monsters to hit max level with multiboxing the amount of monsters killed is increased slightly because of group sharing xp but the number of mobs you loot is fewer per character than you would if you leveled with only 1 client so initially a multiboxer would be at a monetary disadvantage for quite awhile until they have already dropped 400-500k on training per character. after which point sure in theory once they have estabilished their clients they would gain slightly more money/drops than a solo player but they would still be supporting 2 clients at the same time each requiring consumables/gear upgrades/phlog etc.
next I wanted to address groups, just because other people multibox does not mean it would make it harder to find a group. if anything in a lot of settings this would make it easier for a solo player to find a group as they would be able to tag along with a single player running 3-4 clients to achieve higher level content rather than requiring 3-4 players to help you.