Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
No combat skill should have access to all three physical damage types. That was an error and will be fixed anywhere it occurs. In general a skill shouldn't use more than three damage types, actually. Certain skills (such as Archery) have access to a wide range of damage types, but those skills have counterbalancing down sides which lycanthropy definitely doesn't have.
Yes, that means sometimes you have to struggle to figure out how to defeat content. Hey, good thing the Winter Nexus is a GROUP DUNGEON right? Almost like one person can counteract the weaknesses of someone else.