Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #16
    Quote Originally Posted by Golliathe View Post
    So if this discussion is about high level balancing of 'tanking' in general I want to call foul on the thick armor potion...
    The mod itself is strong, and the potion is worth having but if you do not kill in GK regularly, you won't get enough of them to keep it active at all time. I only use it because my group in discord usually throws me the potions. And I in turn throw the potion at whoever is currently tanking.

    The mod is great for people starting in GK, but I pick the expensive route vs giving up a mod in my shield build. When we are at level 100, if there are no orcs at the end game, I simply won't be able to gather enough of those potions to use them (without directly farming them). To some degree I think the game should reward players who prepare for an environment, but I disagree when that preparation becomes mandatory.


    You argue some things that I disagree with enough to spell out. The first is that there are no advantages to shield players using the thick armor potion when this flies in the face of my use. In the next breathe (with what I read as a condescending tone, with one of the 3 “why?” sentences) you ask for a potion to mimic an unarmed mod. This being suggested here and in your 5-suggestions makes your whole argument weak because it appears you don’t care about the mod being in a potion, but instead just take a hyper critical stance against the potion or the ability.

    Quote Originally Posted by Golliathe View Post
    Clearly the more optimal path would be to play a tank, not use a shield AND get the benefit of thick armor.
    I believe you have no understanding of the shield ability while tanking. The AoE taunt, speed, fire resist, numerous passives and best-single target stun makes it a uniquely strong class and you overlook this completely simply because orcs drop a potion.

    /*late edit addition*/
    Even though we have disagreements, I still want to thank you for this thread because it brought up many views that I think are important for the Devs. Beta is the time for big balance tweaks, and I generally have a roll with the punches attitude on most gameplay aspects, so I'm just eager to roll with whatever comes.
    Last edited by Mbaums; 03-21-2019 at 07:03 AM. Reason: dont wana seem like a meanie



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