Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I don't really mind the current system, although I normally just alter a few things here and there normally, I switch skill sets too often.
My only concern is that as game gets nearer completion the whole system will be relatively pointless until near endgame.
Is anyone going to either farm or craft a full set of lvl 70 or 80 gear and then mod it when they are still gaining lvls and will be at lvl 90 in less than a week, I'm unsure.
For us now spending months on end at 50,60 and then 70 it's fine, just unsure if it's the ideal model going forward.