Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   This is the last staff post in this thread.   #8
    Administrator Citan's Avatar
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    The bug you describe is not something I'm aware of, and I definitely did not see that during testing (when I made about a thousand kegs of hard liquor). That was a while ago, but I don't really see how the system could get out of sync, offhand. All hard liquors use the format of (one of 3), (one of 4), (one of 5), and (one of 4), for a total of 240 combinations, and all hard liquors use the same result set. As long as you figure out which of the new ingredients maps to which of the old ingredients in a previously-figured-out recipe, you should be able to calculate the new recipe.

    So if you have a reproducible scenario where that's not true, please report it in game with details of exactly what you're doing (which two recipes you're comparing and which things you're putting in them) and we can try to reproduce and fix it. Thanks!
    Last edited by Citan; 01-25-2019 at 03:13 PM.



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