
Originally Posted by
Grobyddonot
It's not a problem, it's a business. Gotta keep the customers and make them pay for years. No one cares IF the gameplay and/or lore are interesting in WoW, not since BC/WOTLK anyway. Gotta have moar money. And lots of devs are/were trying to replicate WoW and it's success. Online gaming in general became a synonym for grind, even if it's an online FPS they'll add levels, perks, etc. Doesn't matter IF the game and weapons are good and creative, like it was back in the day. Remember Duke Nukem 3D, Wolfenstein, DOOM 1-2, Quake 1-3 and the first UT? Atmosphere, good gameplay, fun and original fantastic weapons. But 99% of the gaming industry went down the other road, games as a service, etc, etc. This is why games like Witcher 3 did great, RDR2 is doing great so far, this is why a game like Cyberpunk2077 will probably do great too.
There is also the fact that the MMORPG is a dying genre, no wonder, most of them weren't RPG's anyway, not even close. RPG is not a lvlup in the game and not the ability to add points to stats/skills. There are/were very few to no choices and none of them influenced the world around you. I wouldn't call PG an RPG either tbh, it's too linear atm in the early access, you have no choices so far, only 1 role. Gotta kill all the monsters.
I love that there is no hard skillcap for a character in PG, absolutely. Want to lvlup everything, but, it's also a curse, because everyone can play solo, so most of your traditional roles, like say crafter, enchanter, trader, fighter, thief, etc are not there.
P.S. This is where the traditional tabletop RPG's come in btw. Roleplaying, custom stories and so on...