Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   This is the last staff post in this thread.   #1
    Moderator srand's Avatar
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    Update Discussion: November 28, 2018

    The update notes are here: https://forum.projectgorgon.com/show...vember-28-2018

    Discussion is in this thread! But please remember to report any bugs through the in-game reporting system so we can track them.

  2. #2
    Senior Member Tagamogi's Avatar
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    Oh wow. Now, can we get some heart emotes added to the forum, so I can give this update the love it deserves? Reading through that list, it feels like you just implemented my complete UI wish list in time for Christmas. Plus some nice stuff I never imagined.

    Hm, I need to find something new to complain about now...
    Last edited by Tagamogi; 11-28-2018 at 02:20 PM.

  3. #3
    Senior Member Niph's Avatar
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    Very nice update. Favorite recipes and ingredient summoning (baring a little bug reported in game) make crafting so much more comfortable!

  4. #4
    Senior Member Aionlasting's Avatar
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    Great update. Please consider making the party frame track current player buffs and debuffs with timer for support characters to have easy visual of whose buffs are expiring or who has a debuff that needs focusing. Also the same for the target frame bar.

    Thank you!

  5. #5
    Junior Member Lyramis's Avatar
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    Quote Originally Posted by Tagamogi View Post
    Hm, I need to find something new to complain about now...
    That's about right! What a fantastic QOL update! I couldn't be happier with it. Well, maybe just a little, but that doesn't count. Would still love to be able to sort inventory folders one at a time.

  6. #6
    Senior Member Crissa's Avatar
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    Practical Summoning being Teleport 12 means I'm just going to give up on this game ever really being playable.

    I've kinda been waiting for some more inventory help but... This was not it.

    It's okay, every game isn't for everyone. ^-^

    -Crissa

  7. #7
    Senior Member INXS's Avatar
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    Inventory wise i just don't get what folks are storing away. After Casino i almost emptied out my Serb storage and moved it there right now i use Rahu,Casino, Kur outpost and 1 npc in serb. i got tailoring, cheesemaking, shamanic infusion all in full swing and got no issues storage wise. It was a struggle at the lower levels but once you get most storage npc to soul mate it's easy.

  8. #8
    Senior Member Tagamogi's Avatar
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    Quote Originally Posted by Crissa View Post
    Practical Summoning being Teleport 12 means I'm just going to give up on this game ever really being playable.
    What would you consider to be a good prerequisite then? Or would you want the recipe to be just available without any prerequisites?

    I kind of like the idea of explaining magically summoning items for convenience as an actual teleportation spell, so it makes sense to me that it would have some teleportation level. I'm also fine with it having a slightly higher level since new players probably won't need to summon crafting ingredients yet. And 12 teleportation doesn't seem that high to me, although that may be rosy memories. It feels like I usually get stuck on teleportation around 14+, waiting to finally be able to use Recall Beginnings. Anyway, just my take on the teleportation req, I would be curious why you don't like that part.

    I think even if Practical Summoning was free and available as soon as you wake up on Anagoge, it's still going to be more of a convenience feature than an all-fix storage solution, so it may not be what you are looking for regardless...

    Quote Originally Posted by INXS View Post
    Inventory wise i just don't get what folks are storing away. After Casino i almost emptied out my Serb storage and moved it there right now i use Rahu,Casino, Kur outpost and 1 npc in serb. i got tailoring, cheesemaking, shamanic infusion all in full swing and got no issues storage wise. It was a struggle at the lower levels but once you get most storage npc to soul mate it's easy.
    Yeah, the casino storage is really nice and almost enough to make me abandon my mules. What's missing for me is more shared storage - I just like playing different toons and I like sharing things between them, so it makes more sense to have a mule that holds food items and that all 3 of the characters on my main account can easily access than to have 4 grapes stored on one character and 12 on the other, and then having to shuffle between them to see how many grapes I actually have. Less of a problem if you are not an altoholic, admittedly.
    Last edited by Tagamogi; 11-28-2018 at 10:22 PM. Reason: typos, typos, typos

  9. #9
    Senior Member INXS's Avatar
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    Only problem I'm having is the font size of my inventory window is bigger than the npc's storage window if I lower it in the GUI it also affects the npc storage. They are 2 different sizes atm.

  10. #10
    Junior Member Maztur's Avatar
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    A fine patch...a FINE patch, I say!



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