Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I heavily agree on the dangerous recipes for 3 item types only is bad. Even after the nerfs to the recipe and nerfs to multipliers(which affects hammer greatly) I still literally only use hammer abilities to kill things. I have gear that is fully modded for battle chemistry and hammer but using bombs for damage is a waste of time when I can be using literally any hammer ability.
The gap between the 2 skills might be lower if I was using say sword/archery instead but still I imagine +300 damage is going to create a huge gap from any other ability.
I do quite like the dangerous recipes and disagree with Yaffy on the 'losing everything' part, there doesn't seem to be much reward in farming in gorgon since there are no rare drops or expensive things to use your money on(once you've uncapped and unlocked all your skills)