
Originally Posted by
Silkt
As someone who plays from Asia (Thailand if looking for possible Asian server) my greatest troubles with this game are dot point below. That said I love the game have bought a package prior to Steam and now have 100 + after Steam, so the game is good but could be better.
1. Too much wasted travel time, even in town.
First either put all storage for a zone in 1 place, bookcases partly do this anyway but why can I access Ivlnn chest but not Davos. or let us craft from storage, why do I need to run from the inn to Marna because I forgot 1 ingredient. Why would someone build a garden without water, YES looking at you Therese (truly is my little sisters name except with an A so Theresa). I have no issues with the NPC Favour to unlock shopping items and purchase cash, but please make a central storage chest that increases from the level of my favour with zone npcs, so I only am running to 1 storage per zone.
Travel between zones, the teleport level to obtain a 2nd portal or to access mushroom circles is way too high. 2md portal should come at about a players level to choose their mob leveling between Kur or Sunvale ( just dreaming to allow 1 portal to a zone and 1 portal to either Rahu or Redwing Casino) My opinion leave mushroom portal as a 3rd option for 70+.
2. Dieing to unavoidable latency and having to travel from a spawn point instead of where I was,
All portals etc between zones or from instances in zones should have a mob buffer around them, I understand the wish to make some entries hard to get to, but the gameplay gained by that is well and truly lost by players zoning out of a spot and dieing before the zoning has finishing, not sure if latency or graphics lag affects loading times. Why should I zone out of Yeti Cave or Presotbule Cave and die before I appear on the screen, please put a buffer around all zone or instance portal large enough for any player to need to move after zoning before they get aggro'd
3. Travel is a tedious waste of time FULL STOP, speed movement out of combat up or allow teleport to the zone you want to be in. It's NOT a PvP where instant travel affects a battle for those not prepared, it's a PvE where short travel time to make a group boosts community.
4. Storage & Inventory.
I understand inventory management but base inventory is stupidly low or as a low level archer with 4 arrow types, 3 knives, armour and first aid kits meant to decide if we are going to kill mobs for loot, skins or meat because if we do all 3 we can kill mobs to the dungeon entrance then have to go back and empty our invent.
You want all players with cooking and nature appreciation, that with first aid and armour patching are must haves, but you give early inventory and storage that make these a pain in the ass the work, not a nessecary time sink to progress. I have 3 characters, a single account guild and all toons in +20 invent shirt and pants and still trying to work out how I can make space without throwing away useful stuff. Yes I am a bit self sufficient but seeds for flowers wood etc needs to be keep at least to a stack to then be sold or crafted. There is so much base items in this game that are either used or wanted as a stack that the player inventory is too small.
One suggestion would be to make the players base inventory everything they can forage as an Archer in Serbule Hills, I say archer because arrows take space and you learn it on starter island, the player then has inventory management choices on looting or foraging or surveying etc.
RUNNING TO MULTIPLE STORAGE POINTS TO CRAFT TO OUTRIGHT FUCKED sorry the term but running around just to craft be it tanning tailor cheesemaking is shit.
TLDR: Easier travel between zones helps grouping, less travel in town helps crafters, base inventory is to low for the numbers of items accesable to a new player