Quote Originally Posted by maestroanth View Post
Meh, I think the whole tank/healer/dps role crap needs to die. Being pigeon-holed isn't fun. That's what makes me excited about PG so far, and you can cooperate well and devise your own roles and strategies without being pigeon-holed from the get-go.
I actually kinda like having clearly defined roles. Grouping in GW2 wasn't all that fun for this reason - it was just a race to pile on as much damage as possible. Having played a variety of MMOs over the last 20 years, I have enjoyed the ones where I had a defined role in the group more. I loved tanking in WoW and DDO. I loved being a cleric in EQ1 and EQ2. I like playing a support bard/ment in this, making sure songs and ment buffs are always running when it matters. I think this game does a good job of giving classes a group identity while also making most classes soloable through most content. That's a tough balance to strike.

Also, no thank you to PvP. I'd rather have 100% dev time spent on the PvE experience, and 100% of the player base dedicated to experiencing it. No illusions about PvP, please.