Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I am strongly against map marking. I don't need quest markers etc... that's part of the beauty of the game is going out and finding the location based on clues. I don't mind a small hint like 'to the east' or 'to the south' etc... but we don't need the location being mapped for us on our maps.
I think its a great idea though for NPC's to stand out a bit more from players. Maybe a GUI outline over npc's when your cursor is on one. This would just help them pop out when you place your mouse cursor over them as opposed to over players. The color text of their names to be different from players is something I've requested a long time ago. (Which btw should be the case for players in your guild, their names should appear a different color than just another random player, and those on your friends list!)
Certainly there is room for improvement in that area.
Signs pointing to different major cities would make sense, i.e. a sign towards serbule hills just outside of town on the south side would help newer players find their way there.
Last edited by Aionlasting; 04-19-2018 at 08:47 AM.