Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member alleryn's Avatar
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    Suggestions regarding loot lock and griefing.

    tl;dr: add some / commands to the chat box to give players options to not lock mobs to themselves; add an automated system to detect groups/individuals who lock mobs without doing significant damage; extend the functionality to players who kill non-elite mobs without opening the corpse.

    --Context--

    The March 25, 2017 update changed the looting rules for bosses/elites. Prior to this update, anyone could loot a corpse of a boss/elite. After the update, the first group/individual to attack locks the mob and only members of that group can loot it.

    The looting rules for "normal" (non-elite) corpses changed as well, so that any player could access a corpse once the original looter closed the corpse.

    The March 29 hotfix also changed the behavior of non-elite corpses, so that if they are unopened for 90 seconds anyone may loot/bury/etc.

    Some reasons for the changes to boss/elite looting were discussed earlier. Summarizing the posts below, the old loot rules incentivized large groups, which took out much of the game's challenge, made feedback for balancing purposes less useful due to content being too easy, and caused too much proliferation of loot (full posts below wrapped in spoiler tages to save space):
    Spoiler Spoiler:

    --Difficulties with the New System--
    The main complaints with the new system seem to center around mobs being tagged and then not killed. This can happen for a number of reasons, including:
    1. Inadvertent/don't understand loot system
    2. Miscommunication
    3. Hitting mob to stun/disable to avoid it without intention of killing (e.g. passing through area during druid event)
    4. Hitting mob to gain looting rights and then pulling it to a stronger player to kill it for you.
    5. Hitting a mob to deprive other players of the ability to loot it, just to upset them.

    Of these, the last two are the most serious, and would almost certainly be categorized as griefing.

    ~~For some reason i am unable to upload the full content of my message in a single post. I get an error saying it contains more than 6 images, so continued below.
    Last edited by alleryn; 03-29-2017 at 09:54 PM.



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