Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
So I was finally able to play a decent amount, and I realized that elemental ward's elemental mitigation is only direct damage, so it doesn't protect you against burning damage. This makes it significantly less useful against enemies that apply DoTs. The wording makes it sound like it's all elemental damage, so that's why I assumed it blocked burning damage.
To be fair it is more balanced this way (Negating the DoTs is too strong), but it does make the ability a lot less useful and burning DoTs are quite nasty now with elemental ward not blocking them and burst evasion boots being nerfed so you can't avoid Droach DoTs as consistently.