Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm glad to hear about the other skill benefitting from transmutation buffs. I actually got extremely lucky with my rolls and was able to experiment with the new cow/unarmed. Universal mitigation % is nice, but I await your changes to unarmed.
Originally Posted by Citan
Oh, one more thought: I think maybe in the next update I'm going to boost Elite and Boss health by 100% for a while. This is not indicative of where the final stats will be, but it may help players explore the new systems and give feedback on where to go next. (And it's easy to implement in a way that can be reverted.)
Transitory issue, but will you adjust drop rates as well? I'm afraid that the math (ease of execution vs profit/hr) might not work in favor of grouping up if you increase our time to clear by 50% or so.