Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
So I went on my first group dungeon run last night and holy cow was it fast paced and lucrative!
What I am finding is that Zerging dungeon chests/bosses seems to be the best way to gain loot and councils. Since Dungeons are not instanced (which I love by the way!) and boss loot IS instanced, it creates a situation where solo play is far out-shined by zerging. I'm not sure if this is even an issue, but it seemed it merited a discussion. It certainly incentivizes grouping, which is great. What is doesn't seem to do, is promote long-term group hunting. Zerging through the bosses and disbanding as soon as the dungeons are complete.
As it was my first multi boss experience with a group, can anyone confirm whether or not bosses can be farmed (beyond specific boss items on a timer)? Didn't see this happening, which is good, but is it possible?