Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Lets be honest, player housing is a meh idea and waste of dev time. It is such a niche crowd that you would be catering to. If instead of player housing I offer you a counter idea, player made dungeons. Player's could create their own dungeon, drop in monsters, traps, and then set a reward at the end. The player whos dungeon it is would be able to set an entrance fee, level rec (scaled based on monsters used), and treasure for completion. Now you have exponentially increased gameplay by way of new dungeons and by allowing players to tailor those dungeons.