Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    I think it would be interesting to integrate housing with an expansion to the hangout idea.

    The notion would be that your home is a place where you could devote a long time to an extended project where you could focus in near- or total- isolation.

    These hangouts could play out like choose-your-own-adventures with mini-quests. So for example:
    • You decide to summon a demon (~12 days = 288 hours of offline time total. Next decision point in 12 hours.):
    • So you start reading books on demon summoning and drawing the pentagram. After 12 hours offline have passed the player is given a summary of what s/he has learned in their studies (the amount of information provided to the player could depend on how much they've upgraded their home's library) and presented with a few options:
      • Reinforce the pentagram with salt (Requires x amount of salt, you can continue the hangout when you've filled the quest requirement)
      • Find someone to help with incantation protections (Find an npc with whom you have enough favor who will help you with the ritual -- maybe this is such a personal commitment that it costs favor points with the npc)
    • Then whichever choice is made starts a new section of hangout. Say "You decide to reinforce the pentagram with salt (8 hours) ~272 hours remaining. At the end of that, the player gets a new selection of options on how to proceed.

    etc, etc
    Last edited by alleryn; 02-14-2020 at 10:38 PM.



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