Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
In that case I would agree that epic attacks are not nearly as useful due to the overkill and things such as aoe and thorns become much more effective but I think it's generally agreed anyway that solo combat is relatively well balanced already.
Originally Posted by Lasc
Does true class/CA balance really matter in PG?
I agree, I don't think it matters too much that people can solo elites relatively efficiently with certain builds because it's just not fun and always slower than with a group. I personally don't do it or know anyone who regularly does it despite having the ability to. The only problem is that group combat just sometimes becomes a bit too boring if you get a really good group, but that's not a problem caused by balance issues between skills since so many skills are capable of achieving it.