Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
A lot of comments here clearly show people’s care and enjoyment of the game.
However i may get shouted down, a Simple question to provoke debate:
Does true class/CA balance really matter in PG?
You are not locked to any permanent choices like other mmos. Save perhaps Lycan (I am not a wolf, yet I’d have no issue with this benefitting due to its “penalty”
As long as something isn’t truly game breaking, read: doing things you shouldn’t be able to.... then who cares.
Players will gravitate to what they enjoy in the end