Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The point is that i enjoy having death feel like an incovenience. A lot of times when i'm getting attacked i'll just run to pick up a guava or mushroom rather than try to survive.
To me, the only real downside to hardcore mode is losing out on the most reliable and cost effective teleport in the game.
I think i will try words of power, though i see myself running out of crabs... right now i also depend on them for snack food, as i'm trying to save my guavas for future use.