Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
With both Lycanthropy and Druid, you are warned that it is a permanent, irrevocable decision to take the skill. It cannot possibly be made any clearer (especially with Druid, there were like, 4 prompts before it let me take it.) So unless you're one of those "Blah blah yea go kill stuff" type of questers, and don't bother to read everything, you saw the warnings. You have no one to blame but yourself for taking on a permanent choice.
That isn't at all what I'm talking about. No one is complaining about there being permanent, irrevocable decisions. No one is complaining about there not being enough warnings regarding the nature of a permanent, irrevocable decision, in and of itself.
From what I gather so far, there doesn't seem to be any skills that explicitly prevent a character from acquiring another skill. Skills may be incompatible for simultaneous use or unavailable in animal form, but there is nothing preventing someone from learning both Lycanthropy and Druid. You just can't use werewolf skills and druid skills at the same time. If that's how all skills are intended to work, I'm okay with that. If it's not, if having access to the Druid skills wholly prevents your character from acquiring Lycanthropy or Vampirism, then I think is an ill-thought-out decision, from a UX standpoint as long as the player is unable to make an informed decision. Especially if the game encourages a "do anything on one character" idea over an alt-centric, "one character, one role" idea.