Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm not really sure this counts as a combat skill since you don't equip it to the main hotbars, but definitely not a trade skill
Anyhow, this post is about earning experience in First Aid and Armor Patching. Currently the system works that if you've used any first aid ability in the last certain amount of time (i think it's 60 seconds), any kills you get will have their xp value applied to First Aid (Armor Patching works similarly).
This encourages using the skill in situations where there is no risk and spamming the cheap kits.
I think to make it a more interesting skill to train, we should earn xp instead based on the value we heal, with a penalty if we are at high health and a bonus if we are at low health. Then you could earn xp even if you are saving yourself from hypothermia, for example. It would incentivize using the skill in more life-or-death situations and possibly make it a bit more exciting.