I'm not really sure this counts as a combat skill since you don't equip it to the main hotbars, but definitely not a trade skill

Anyhow, this post is about earning experience in First Aid and Armor Patching. Currently the system works that if you've used any first aid ability in the last certain amount of time (i think it's 60 seconds), any kills you get will have their xp value applied to First Aid (Armor Patching works similarly).

This encourages using the skill in situations where there is no risk and spamming the cheap kits.

I think to make it a more interesting skill to train, we should earn xp instead based on the value we heal, with a penalty if we are at high health and a bonus if we are at low health. Then you could earn xp even if you are saving yourself from hypothermia, for example. It would incentivize using the skill in more life-or-death situations and possibly make it a bit more exciting.

Thoughts?