low level dunegons overcrowded by high level players
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I played a bit more and it's not half as bad. I managed to get some farm, but still exploring early dungeons has been ruined for me. I actually got further into dungeon than I probably should have with a help from higher level players. Starting island dungeon was magnificent due to its size and limited number of players(I even partied with someone to get past plants). Dunno how can this be fixed without pushing out more early game content. Separate instances would be the easiest fix, but as far as I am aware it's not the game plan for gorgon.