Originally Posted by
takatoka
i think it's important, when discussing any of these pertinent issues, that solutions have to be geared towards larger populations. the game doesnt have a large player base now, but i would anticipate huge leaps in population when the game goes public and early access. this in turn leads to the eternal quandry: keeping the game alive and vivid for new players, while at the same time improving/adding content (as well as fixing long-standing bugs & system issues) for the veteran player,..
it has also been my experience that dungeon play so far still accommodates newer players grouping to tackle difficult content, while at the same both general and guild both seem to be very willing to have older players running younger players thru dungeons for curse-removal and tagging specific skills (like necromancy)
not sure i had any point to this other than my two cents