Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member NickzMagic's Avatar
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    Quality of life suggestion for /isearch

    Make it when you search for an item it puts a red ! or something over the item. Too many similar looking items, items that share icon and too many items in general(If you're not familiar with gems but have been surveying finding the moss agate can be a pain) - Here is a crappy example https://imgur.com/a/nsE51aV


    Allow gear switching and perhaps even skill switching in combat but it nullifies all exp you would gain from that encounter. I made a reply to this thread detailing why this can be annoying

    Allow us to 'lock' items - Right click and select lock item and it can no longer be sold, traded, dropped or used in a recipe. This will prevent the ever annoying accidental sales and things like transmuting modded gear; items that are in a loadout will default to being locked.

    Inspection - Generic inspect feature many MMO's have to let you look at the gear someone else is wearing without having to ask them to link every piece in chat.
    Last edited by NickzMagic; 10-27-2018 at 02:44 PM.

  2. #2
    Banned spider91301's Avatar
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    Quote Originally Posted by NickzMagic View Post
    Make it when you search for an item it puts a red ! or something over the item. Currently levelling my industry and it is really annoying because I buy 1 of each work order and store them, then when it comes time to pull that work order out because I have the mats I have to mouse over every single one. Also have difficulty finding stuff even in my inventory sometimes either because there's 15 things with the same or similar icons or simply because everything is a mess and there's 80 different small icons and 60 of them are brown
    Totally agree 100% especially with the new dam item icons this new item icon system has made my life hell for doing workorders everything looks the same or doesn't look like what it's supposed to be as the item

  3. #3
    Junior Member NickzMagic's Avatar
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    my main issue is it seems like 80% of items in the game are some shade of brown and they're not super distinct. Finding perfect cotton in a pile of gear, cotton, thread, wool, carded cotton etc is a pain.

  4. #4
    Senior Member Tagamogi's Avatar
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    Quote Originally Posted by NickzMagic View Post
    Make it when you search for an item it puts a red ! or something over the item.
    I'd really like that as well. I can usually find an item by sorting but it would be much nicer to just have it be identified by the /isearch I just did. For work orders and recipe scrolls, the default sort can also feel a bit odd since I believe it's sorting it by the item value of the scroll while I'm thinking about it in terms of skill/ability and level...

  5. #5
    Member Rick Sanchez's Avatar
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    I'd really like it if when you did search it made a border change to the slot that the item is in. That way no matter what happens to icons down the road that border image change could be separated and would not ever interfere or overlap with item icons.

    Also if there was an indicator in the visual view that was reflecting if another storage npc or box was containing some of the same item you searched for just like in /isearch results that show all locations it is in for those new amazing storage views you put in I would be very happy.
    And that's why I always say, 'Shumshumschilpiddydah!

  6. #6
    Banned spider91301's Avatar
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    So will our prays be answered find out next time on dragonball z

    Jk troll post

  7. #7
    Junior Member NickzMagic's Avatar
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    Going to just use the one thread for QoL suggestions I come up with rather than making 10 threads

    -Currently you cannot change gear or skills in combat. I think the reasoning behind this is to prevent gear switching such as using high armor gears and swapping to your better damage stuff after losing your armor, or just swapping gear for benefit in general.

    If you've ever been locked in combat before you'll know how frustrating this is - For example I frequently swap to BC to extra toes myself and something that happens a lot is I'll equip flask to hast concotion, swap back to hammer and then I get stuck in combat with flask equipped but hammer as my skill - I can't cast any abilities and have to flee.

    This can be partially avoided by properly using loadouts but then that means keeping them updated(annoying if you frequently switch gear, level up skills etc etc) - What especially frustated me is my party seemingly got perma locked in combat in Winter Nexus yesterday, on zoning in I extra skinned everyone but had not equipped my hammer yet(using hammer/BC in WN) and the party was locked in combat, getting killed by trolls and even after they all reset we were seemingly locked in combat(by a fae portal that we could not get to I think) - This led to me having to zone out, equip my hammer, zone in and reskin everyone. This took me like 4 minutes because of lag in zoning.


    A real "first world problem" but that's why it's QoL and not "im quitting if this doesnt get fixed REEE" before anyone goes mentioning that it "isn't a big deal"

    My proposed solution: Allow gear switching and perhaps even skill switching but it nullifies all exp you would gain from that encounter.
    Last edited by NickzMagic; 10-27-2018 at 06:18 AM.

  8. #8
    Senior Member Yaffy's Avatar
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    Quote Originally Posted by NickzMagic View Post
    My proposed solution: Allow gear switching and perhaps even skill switching but it nullifies all exp you would gain from that encounter.
    You would at the very least have to force a cooldown on all of your skills if you were allowed to skill/gear swap, probably 30 seconds bare minimum. Otherwise you could nuke a target with your strongest attack, swap to another loadout, nuke the enemy again, swap to another one, etc. There's a lot of potential brokenness with swapping skills in combat, especially because changing loadouts isn't attached to any sort of timer or global cooldown.
    Last edited by Yaffy; 10-27-2018 at 10:25 AM.

  9. #9
    Senior Member INXS's Avatar
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    When your skills are maxed "nullifies all xp" HA !
    How about if you switch skills you get no loot for x amount of time, sort of want to make it easier then no reward for you.
    Maybe could try investing on a good pair of yellow lv 50 shoes with +2 sprint, can always slap a lv 70 mod on them and you could be moving at a better pace.

  10. #10
    Junior Member NickzMagic's Avatar
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    Quote Originally Posted by Yaffy View Post
    You would at the very least have to force a cooldown on all of your skills if you were allowed to skill/gear swap, probably 30 seconds bare minimum. Otherwise you could nuke a target with your strongest attack, swap to another loadout, nuke the enemy again, swap to another one, etc. There's a lot of potential brokenness with swapping skills in combat, especially because changing loadouts isn't attached to any sort of timer or global cooldown.
    I hadn't considered nuking things down by switching but yes that would be a solution.

    I know it seems minor but I was extremely close to just quitting and breaking the winter nexus party the other day(I was carrying a bunch of level 30-50's and we got stuck at the first few mobs for like 5 mins) and it's been kind of annoying a lot of the time.
    @INXS an out of party person could still abuse it on bosses; either nuking down the boss for another party or griefing them by disabling its loot. Not that I imagine that would be a big deal and occur often but Yaffy's suggestion to cooldown everything seems to solve any potential issues



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