Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #41
    Senior Member Golliathe's Avatar
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    Quote Originally Posted by Jarlaxle View Post
    Shield is obviously not a dps class. It is a utility class and definitely not trash in GK.
    Shield 'survives' in GK because most of the time it avoids death when you get critically hit - but not always. That mechanic however is mostly a gimmick and I would love to see the need for it be gone because you can actually (/gasp) tank damage like unarmed or psychology.

    The joke with shield is that it can tank 50 or 60 content in the same way that unarmed can tank level 70 content. Why is the game balanced like that? The inherent problem - which this thread was meant to discuss is the power imbalance between flat mitigation and percent mitigation.

    I don't want to continue conversing with you as it feels like you are bating rather than debating.

    Quote Originally Posted by Jarlaxle View Post
    Would you like to remove the elemental damage immunity and death avoidance and add in more physical percent mitigation? Be more like the physical mitigation classes and less like what the shield class was created as. We can do that with psychology as well since you said they're tanks also. Add physical mit and remove the mez or their other utility.
    Unarmed can already circumvent game mechanics to ignore most of the elemental damage by line of sight/positioning (without even needing to mention the game breaking exploit). Did you know everyone can have unlimited elemental immunity without needing a power on their bar? Im guessing you didn't. Oops... the cat is out of the bag.

  2. #42
    Senior Member Sims's Avatar
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    Quote Originally Posted by Golliathe View Post
    Unarmed can already circumvent game mechanics to ignore most of the elemental damage by line of sight/positioning (without even needing to mention the game breaking exploit). Did you know everyone can have unlimited elemental immunity without needing a power on their bar? Im guessing you didn't. Oops... the cat is out of the bag.
    Could you elaborate on that in an in-game bug report? If you need to include anything like screenshots, videos, etc. you can e-mail those to support@projectgorgon.com. I'd really appreciate it.
    -ADMIN- Lemons
    -GUIDE- Sims

  3. #43
    Senior Member Yaffy's Avatar
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    I wish there was a button to murder your own thread so you could put it out of its misery.



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