Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The problem is not your opinions, @Mikhaila, but your aggressive-defensive way to present them: This is like that for you, and therefore valid for everyone else, and whoever doesn't agree is a complainer.
Well, then, i'll try to be kinder and gentler in my words.
I agree that AoE changes were needed (disclaimer, I main a FM currently). However, I would rather see a cap on the number of enemies hit than the current mechanic (which is standard fare for every other mmo i've played - not criticizing, just stating fact...perhaps I'm just biased because of this). One line in Citan's AoE explanation seems to have gone unnoticed. It is this one (last sentence in the AoE section): "Oh, and one more thing: monsters currently use the same AoE code as players do. If you're in a large group and fighting AoE-spamming monsters, keep that in mind."
That sentence leaves me with a few questions. Are we not getting a cap because that would also effect monsters? Is it possible to cap enemies hit by player AoEs without effecting monsters? Also, a few more questions regarding your explanation of ways you tested AoE fixes. Was the current AoE implementation tested in at level instances with parties (up to and including GK)? Is there currently a mechanism in game that's available to players to display range ( spell effect area, distance to target, etc.) or can one be implemented?
I really dig the changes that were made to DoTs (imo it makes them a lot more viable now), and I cannot sufficiently express how grateful I am for any changes that help to streamline player stall searches =).
Last edited by FuzzyKittens; 06-21-2018 at 01:38 PM.
Reason: it occurs to me that # may be mistaken for hashtag...I'm an oldster /shrug