Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
There is also a paucity of level ~50 dungeon solo friendly content in the game currently. I know there is lab's but that certainly takes a large group.
I feel similarly that the level 60 solo dungeon content is lacking.
IMO - When the gear/weapon level restrictions are raised to 90 - 100 the current 50 - 70 spots will be easier to farm solo.
IMO - When the gear/weapon level restrictions are raised to 90 - 100 the current 50 - 70 spots will be easier to farm solo.
True but do you really want your level 90-100 characters farming level 50-70 dungeons? That would imply there is a lack of appropriate content for those levels or that the rewards of lower levels are so good that even characters who are drastically over the intended level feel the need to farm the content.
Now that the holiday event has wrapped up, I just wanted to say thank you to all the devs and admins for another fun event season. Ri-shin rules, Vol-Mu drools!