Interface Suggestions! A list before implementing housing.
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Wow I do enjoy this list. Lots of exciting ideas. I would add:
a request that the UI and a lot of positions/settings be per character. My main and my bat alt would prefer to set up things very differently but instead the bat just deals with my mains set up b/c it seems to be saving to a universal local config file.
+1 on chat color options.
A sort order option for skills that puts favorites first/at top instead of relying on favorites tab - my mains favorite tab is SUPER long b/c I want to highlight alchemy recipes/meditation/callig relevant to my build but also access recall beginning, check moon phase, etc
An option to track non combat skills on xp bars.
An option to hide things (recipes in crafting, skills in xp tab) or at least push to bottom of list
Thanks, that's what I was afraid of. I don't want to add the "Lock UI" feature until I've rooted out all the bugs like the chat window moving. Because the Lock UI option wouldn't fix those bugs... it would just mean you had to unlock the UI to be able to manually fix it.
Do you shut down the game by using the Steam overlay's quit option, by chance? (It's one of the causes of chat-window problems.)
Hi is the memory glitch a known bug? Etc:running the game game client for a long period of time 30+ hours would started drain out all the rams and cripple the entire OS , last time I checked it drained 190GB ram
I’m on the macOS Catalina latest version with 128 gb ram and 6 core i5 cpu with 1tb ssd
Also i would like to know what graphical renderer api is the macOS version running on?
any chance to patch it to run in Apple metal 2?