I constantly find myself broke, and I would probably prefer to pay with councils, because having to wait 2-3 months just to get to where other players can get in a week is sad and frustrating (Not to mention, if I actually ground for councils I could get a million or more in 2 months, which makes once-a-month tokens FAR more expensive than councils). Not only that, but artificial ways to make leveling, or getting the best gear, basically making it so that to become a top player you have to just wait, is generally one of the most disliked features in any game I play that has it (I've seen it in GW2, and every discussion about it was negative).
Now, I don't have a problem with the idea of doing quests to get tokens to spend at an altar. However, I don't like that it was designed so that I want to quit the game because I can do almost nothing until next month, and even then I still have to wait another month to unlock everything. So, I'll say this idea here, and post it as a suggestion ingame: Allow players to complete the werewolf quests and spend tokens on lvling up anytime, but only refresh the quest list once a month. Also, add more quests (tier 3 and maybe even 4 of each quest) so that a player could get everything they can grind to unlocked before the quests refresh again, but make the higher tier quests drastically harder (So go from killing 50 to 100 to 200 and so on). This would encourage lazier players to just wait until quests refreshed, but more dedicated players would be able to grind at their own speed. I personally feel like you should still only be able to do quests to get buffs during the full moon, and I feel that that would give enough of a reason for lycan players to do a ton of quests during the full moon.
EDIT: If you happen to actually consider my idea, but encounter a problem with my idea, I will be happy to do all the thinking to find solutions for you. For example, how to make the ongoing quests and full moon events work smoothly together. My favorite solution so far is to have the month-long quests grant "skill tokens", which can be used for unlocking higher levels, unlocking skills, and maybe something else as well (if you wanted to add something else later). Then, the full moon events would "override" the normal month long quests and tokens, and the full moon events would be basically the same (except that they probably wouldn't let you unlock higher lvls or skills). If you wanted, you could make skill tokens reset at the same time as normal werewolf tokens.