Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Unarmed and psychology both work great with cow. Unarmed/cow for dps and psychology/cow for tanking. Your monk would be a cow, yes. But check out those moves! Cows are also good dancers and cheesemakers.
I can think of little that would destroy PG faster than to introduce 'real tank' and 'real healer' skills.
Everything else would then be 'just DPS', and far from created equally...
So much this. Everyone pays the "hybrid tax" at the moment, but we don't feel it because EVERYONE pays it. Introduce "true X" skills and suddenly everyone else isn't good enough.
My main is staff/unarmed/shield specifically because I wanted a tank that felt like a monk... Is that not a thing? I swear I remember reading that staff was a great tank weapon....