Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Death by mysterious illness has all too frequent when trying to haul 5 yellow crystals to fluffky. i was under the impression having Aven's trinket equipped would offer protection from up to 6 crystals. This is obviously untrue. Typically I become frustrated and elect to store them. Interestingly, multiple 'lingering illness' bars can remain up on my toon for several minutes after the crystals are placed in storage. Is coating the crystals the only way to safely transport them?
From what I noticed, yellow crystals in deposit - as if teh one you havent harvested yet, counts towards Aven's trinket limit. So if you ahve 4 and stand in node taht has 3 crystals, you wills till get sick. And from what I remeber, mysterious ilness is time-limited debuff. So even if you put crystals away, you will not loose accumulated stacks. They cna be removed with first aid I think.
Interestingly, multiple 'lingering illness' bars can remain up on my toon for several minutes after the crystals are placed in storage.
The illness has a timer like most debuffs so it will take a while to disappear after you store (or coat) the glowies. You can hover over the icon(s) to see the timer(s).
I agree with cr00cy, standing on a glowy patch with 5-6 yellow glowies while u refill your heat meter will tag illnesses, coating is an option carrying crates works and to avoid getting ill after 5 maybe carry some fire pits, step away from yellow patch drop it warm up move on, I coat mine but only the first 24 the last 7 I don't.
Death by mysterious illness has all too frequent when trying to haul 5 yellow crystals to fluffky. i was under the impression having Aven's trinket equipped would offer protection from up to 6 crystals. This is obviously untrue. Typically I become frustrated and elect to store them. Interestingly, multiple 'lingering illness' bars can remain up on my toon for several minutes after the crystals are placed in storage. Is coating the crystals the only way to safely transport them?
To be honest I dont even bother with yellow crystals seems like a waste of time and resources for that extra mod you may or may not get
" To be honest I dont even bother with yellow crystals seems like a waste of time and resources for that extra mod you may or may not get. "
So having 5 extra mods is a waste..... since your skills only good based on your mods maybe you should take a second look and rethink it through.
Im talking about the hassle/amount of yellow crystals you would have to hoard up you would need to store mad stacks of them for a full set and when you can just kill sht in gazkeep and remod it later and it gives you more armor points and is cheaper and less time consuming to get ahold of and especially since you cant craft humanoid metal armor or swords shield and hammers I dont bother with crafting that much for this exact reason also keep in mind one day they plan to uncap skills to level 120 and I dont feel like wasting my time to make a op piece of leather or cloth gear only for better stuff to come out
Also theres a Reply With Quote button for a reason not being d*** just pointing it out for later next time you try to reply to comments