Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #21
    Junior Member djorm's Avatar
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    The hype is real!
    The offered benefits sound fine for me and I don't think its a huge advantage at all.
    btw I love the game and just play to have fun.
    Keep up the good work!

  2. #22
    Senior Member Ranperre's Avatar
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    The two things of concern going in were inventory and character slots.

    Re inventory: 15 slots is fine. While I agree that it might give a bad impression to newbies, for veterans, it just means a little bit more efficient phlogging/decomposing. Something a few of you are missing is that players don't just put items on the ground at a total loss, if a VIP and non-VIP are playing together until they fill up, they'll likely stay until the VIP fills up while the non-VIP breaks down items at a modest loss (thinking blues/reds).

    Re character slots: Abuse potential. Milk prices will collapse and other timegated features become slightly more trivial. People will be doing glowy yellows, growing mushrooms, ice fishing, etc on eight characters in no time. I've always been a critic of the snail milk system (seriously, why is an ingredient for cloth rarer than the hq item/vervadium?) but if I can collect it on 3-4 accounts, it'll be tolerable. 8 slots lets us do everything though, so yay.


    We should be able to rate our alts so we can go out of VIP without potentially being screwed. I get that it's a simple process of logging into them, but I'm sure people will go out of VIP a day before they expect and be forced to pay $12 to re-rank their alts with extreme resentment. This is an easy issue you guys can avoid ahead of time.

  3. #23
    Junior Member Ransel's Avatar
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    I don't get the hand-waving about a few extra inventory slots. It's hardly game breaking.

    They got to pay for the cost of operating the game some how. What's the alternative, a full subscription model? I don't think that would grow the player base that quickly.

  4. #24
    Junior Member Dumdidum's Avatar
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    Can players trade VIP tokens? It would be a huge incentive for non-VIP players to grind cash to be able to afford them, hence more ingame activity.

  5. #25
    Junior Member Kadera's Avatar
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    No questions from me, it all seems pretty straightforward.

    I quite like incoming the VIP program additions, and none of it to me seems game-breaking. We already knew extra character slots were going to be part of VIP, and the extra inventory will help a lot...but again, doesn't seem excessive. To me, anyway. For example, endurance and pocketed armor/belts are already the main way to vastly increase personal carrying capacity from the start, with additional things like storage crates, pocket dimensions, power words, potions and so on providing even more. (I already carry around a 'Nice' storage crate—16 slots in that.)

    And I'm looking forward to trying the non-fiction writing and autodidacticism skills. My low-level alts could really use the help.

    The only thing I would not recommend is Citan's suggested/floated 'special custom chat color,' in terms of future VIP program updates. Seems too much in people's faces and could create bad feelings. When I run into someone in-game, I'd prefer not to know just by looking at them or seeing their chat-text whether they are or aren't currently VIP.

  6.   Click here to go to the next staff post in this thread.   #26
    Administrator Silvonis's Avatar
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    Quote Originally Posted by Dumdidum View Post
    Can players trade VIP tokens? It would be a huge incentive for non-VIP players to grind cash to be able to afford them, hence more ingame activity.
    Yes they can be traded, but they are extremely rare and there's no reliable way to farm them. A couple examples of how they are obtained are: winning a major in-game event or winning a (truly difficult to achieve) jackpot in the casino.

  7. #27
    Junior Member muthax's Avatar
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    Is the patch still coming today?

    NVM I just saw the in-game message
    Last edited by muthax; 05-24-2021 at 10:24 AM.

  8. #28
    Junior Member Dumdidum's Avatar
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    Quote Originally Posted by Silvonis View Post
    Yes they can be traded, but they are extremely rare and there's no reliable way to farm them. A couple examples of how they are obtained are: winning a major in-game event or winning a (truly difficult to achieve) jackpot in the casino.
    I wasnt formulating my question very well. Instead of buying VIP, cant you make it so that you buy VIP tokens. The buyer can then decide to either use said token himself or to trade it on the player market.
    Either way you as a company will get the $$$, and the playerbase has an incentive to use excessive counsils for something useful if they so choose.

    Also, i am hugely in favor of making everything you sell in your shop also available to non-paying players. So if you decide to put character slots behing a paywall, please consider also making them available for counsils, or by rewards based on time played or w/e else. You can make it as hard as you wish to obtain if you do not pay, but please make it so that it is obtainable nevertheless.
    Last edited by Dumdidum; 05-24-2021 at 09:19 PM.

  9. #29
    Senior Member Mikhaila's Avatar
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    There's a problem with making VIP tokens both able to be bought and then traded. As noted, some people will buy them to sell to other players.

    Being able to pay real money for councils has now been enabled.

  10. #30
    Senior Member Deldaron's Avatar
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    Edit: missed that Mikhalia was responding to a poster requesting this functionality - leaving my original post, but the point is rather moot.

    Quote Originally Posted by Mikhaila View Post
    There's a problem with making VIP tokens both able to be bought and then traded. As noted, some people will buy them to sell to other players.

    Being able to pay real money for councils has now been enabled.
    I've seen comments like this going around, but I haven't seen anything to suggest the sale of VIP tokens, but rather that they'll only be available from things like Match-3 (good luck) and mega raffles in twice a year. I agree this would be problematic, but it isn't the direction the game seems to be going. I don't mind them being trade-able if they're super rare finds that can't be bought w/ $
    Last edited by Deldaron; 05-26-2021 at 01:10 PM.



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