Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I agree with the logic you are presenting for reasoning here. What gets stuck in my craw I guess is the combination of the LOW drop rate and the LOW 10% conversion rate from large Conch to Perfect Conch.
Just something about recipes with a 90% chance to fail that bothers me.
This happens all the time here. A mechanic is put in or a class change is made that is absurd in relation to the rest of the game because the powers that be have a certain difficulty and player base in mind, the former of which appears to be constantly evolving. Honestly, it's just a symptom of an unfinished game in addition to us not knowing every detail of Their plans. This specific mechanic would be fine for level 100 stuff, but is annoying at 80 cap with a lower player base than they're designing around. I get it, farming up 500 large conches (for 50 max enchanted synths, sorta but not really guaranteed yellow) is nuts, you got the short end of the stick for now, you're just going to have to accept this and move on. Hopefully it gets revisited.