Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The first post in that thread is general notes; the second post is specific changes from the last UI preview build - preview testers will likely want to check that out.
Big problem with vendors and UI. It seems a ui panel gets frozen after you try and adjust your vendor options and when you go to someone elses vendor , the frame is all screwed up, and it screws the UI up for everything else that has a interaction panel. Resetting the game doesn't fix it either.
Big problem with vendors and UI. It seems a ui panel gets frozen after you try and adjust your vendor options and when you go to someone elses vendor , the frame is all screwed up, and it screws the UI up for everything else that has a interaction panel. Resetting the game doesn't fix it either.
I reported it as a bug. Every NPC interaction window has your merchant inventory/options/whatever you interacted with your vendor filling the bottom 90% of that window. I had to quit out entirely to fix it. Logging out would not work.
We expect to have that problem with the vendor management UI fixed in an update early tomorrow morning. Plus a bunch of other bugs also. I'll post again when those patch notes are up.
New Login Window, weirdly gamebreaking: If you paste something too big for the password field, the field expands. But then it doesn't contract, leaving you possibly with an unusable screen.
Also, it's blurry until you get the settings right in world on 800x600.
PS: 'enter world' and 'delete character' seem dangerously close together.
New Login Window, weirdly gamebreaking: If you paste something too big for the password field, the field expands. But then it doesn't contract, leaving you possibly with an unusable screen.
Also, it's blurry until you get the settings right in world on 800x600.
PS: 'enter world' and 'delete character' seem dangerously close together.
The 'delete character' button requires a very clear user confirmation after it's pressed, so there's no real danger.
As for the low resolution that you mentioned, there are minimum system requirements that we'll publish in the future.