Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Tagamogi's Avatar
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    Quote Originally Posted by Sheawanna View Post
    would be nice just to have different color pins types , like red for dungeons or yellow for caves maybe green for firepits .. then there is not just a bunch of grey pins .
    so maybe a option to choice the color pin you lay down .
    This is actually an option if you level treasure cartography. I really miss the different colors if I'm playing an alt that doesn't have them unlocked yet.

    I kind of like it that leveling skills gives you more map options, but I wish the starter map making options were less limited. When I started playing, I diligently marked every location of interest on the newbie island and promptly ran out of map pins.

    I think I'd like it if everyone started out having 2-3 colors available and more map pins than right now, and then leveling foraging or treasure cartography could give you super special stuff like the layers Shieldbreaker suggested (I like that), or maybe just silly frills like pins that look like a flag or something.

  2. #12
    Member rastaah's Avatar
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    I can see where starting out if the map is not 100% great people may leave too soon to realize how great the game is so what about having a starting island quest that unlocks the very basics on the map that make it more usable

    Win/win that way, they still have to earn it and figure it out, but it is at least there!! Perhaps they could go on a treasure map hunt or something
    ~~Sparkle~~

  3. #13
    Senior Member Sheawanna's Avatar
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    Quote Originally Posted by Tagamogi View Post
    This is actually an option if you level treasure cartography. I really miss the different colors if I'm playing an alt that doesn't have them unlocked yet.

    I kind of like it that leveling skills gives you more map options, but I wish the starter map making options were less limited. When I started playing, I diligently marked every location of interest on the newbie island and promptly ran out of map pins.

    I think I'd like it if everyone started out having 2-3 colors available and more map pins than right now, and then leveling foraging or treasure cartography could give you super special stuff like the layers Shieldbreaker suggested (I like that), or maybe just silly frills like pins that look like a flag or something.
    Thanks was not aware treasure cartography gave color pins nice .

  4. #14
    Senior Member Crissa's Avatar
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    Quote Originally Posted by ShieldBreaker View Post
    Bit of a far fetched idea but I would like to see layers for the pins to be added to. So you would get a number of layers for you map. You can name them what you like. By selecting a particular layer you could see just those pins. So you could have a landmark layer, a mining layer, a teleports layer, an exits layer. Mainly just want a mining layer so in places like Eltibule I could have a clean slate to drop treasure/mining pins on. Could get something similar if you could toggle the pins to visible or hidden by icon.
    Exactly my suggestion. What layers is open to interpretation... But I don't forget the name of a city or NPC just because I needed to scribble down some dozen markers for a quest (or mining).

    I'd like more interaction with pins, so that someone 'nearby' could share a pin with me, or maybe someone could scribe a map to an NPC and hand it over and I could consume it to find my way. I'd really, really like it if I could overload my map pins by reading mining surveys and having those show up on the map until something else overrides them.

    Right now it's actually too easy to drop a pin. I end up with superfluous pins all the time. And I don't want to accidentally erase the one or two important pins on the map...

    If I've gone through a portal, and have a map fix, can I just have that on the map? Maybe a map skill I can level up by using my mining/scribing/etc to get more permanent features (and maybe unlock maps of dungeons and sand storms?)

  5. #15
    Member LaRaj's Avatar
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    I have suggested some ideas in a previous post and am adding a link to it here.http://forum.projectgorgon.com/showt...aps-Map-Making
    -Laraj

  6. #16
    Member LaRaj's Avatar
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    I would like to see a zoom in/out feature for the maps as well. This feature would be useful when in a new town/zone/area where you could zoom in on the town to pin certain NPCs or landmarks.
    -Laraj

  7. #17
    Member jackybah's Avatar
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    Like Crissa wrote, as you're doing surveying/geology/mining you're likely to for a short while add a substantial number of map pins on the map. Then run around collecting your Ore/gems/treasure and then remove those map pins.
    It would be nice if you were to be able to either save certain collections of pins (where are the dungeon entrances, the portals, the NPC's) , to be able to (temporarily) clear those, make the mining map pins to a couple of hours and to later restore that saved collection of map pins (to again see the dungeon entrances, portals etc)

    Another option might be to have 2 'overlays' over the map. And being able to select which set of map pins you want to see at a certain time. (this would enable us to mark the important pins on one overlay. and then temporarily switch to the 2nd for mining/surveying.

  8. #18
    Member jackybah's Avatar
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    Would it be valuable to have some way to share map pins across a guild ?

  9. #19
    Senior Member Crissa's Avatar
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    I'd like map pins to be possible to be loaded from an object. Like the flashing dot from a survey or a player or NPC map. It would take alot of the tedium out of it.

  10. #20
    Junior Member shardelay's Avatar
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    In general - I'm wary of maps at all in a 3d game. Im sure no one will agree because we all like map convenience. But I'd ask this... how often do you run in a zone and look at the little arrow on the map and NOT look at the area around you? When this happens, we stop interacting, we stop looking around, and we just plot the most obviously straight line from here to there - we sprint over water, we run through spawns, we literally walk through other players w'out seeing them.

    How many of you have lined up your run from Serb to Elt and then looked away - only to look back 1 minute later and notice you were sprinting headlong into the small wall and didn't actually get anywhere.

    I'll be burned at the stake for suggesting it, but I think maps should be removed entirely, and MAYBE added on as a very high level and tedious skill. They pull you out of the world and remove immersion and interaction.

    Go ahead, flame on!



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