I disagree with your statement and I want to say upfront that this is nothing personal. Intentions and interpretations get crossed sometimes on forums and I'm spelling this out upfront in a very direct way.
OKAY-- your stance assumes that there is no game play outside of a dungeon and not picking mentalism is a waste of a fae. A lot of players have only 1 character because of the engaging skill system on PG. This is a massive transition where the intrinsic value of the player-account is absolutely changed. Every person that unlocks Fae MUST have another character who can complete a quest in WN, and so it's always someones 2nd+ character with unique opt-in mechanisms+curses. I'm trying to say: players generally know what they are getting into. Or at least we do, having red the dev blog. The rules for what an unlocked character needs vs a first character shouldnt be the same.
But I'm not really answering the issue yet. Fae have skills with twists, and even if the player is not using those skills, part of the experience to raise skills to use other skills. If someone rolls a Fae and uses unarmed and sword and never touches AH/Knife/Ment/ice magic and never flies and only uses plate, that's hilarious and the only 'nothing to show' situation.