Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   Click here to go to the next staff post in this thread.   #11
    Moderator srand's Avatar
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    Quote Originally Posted by kazeandi View Post
    Btw, do the devs read the class forum? I'd hate to waste my time experimenting and posting if it went by unnoticed.
    We do, and we're using all the reports we've gotten and the extra details in this thread for hints on tracking down the bugs. So thank you!

  2.   Click here to go to the next staff post in this thread.   #12
    Administrator Citan's Avatar
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    Yes, we read the class forum I appreciate your post -- in cases like this a picture does help a lot more than trying to describe it in the bug report. I tried to repro this bug back when it was first reported, but couldn't find a problem. In simple cases, everything works fine -- e.g. get a new pet rat, body pull a sickly wolf, rat gets aggro with no problem. So this time I actually used a clone of Narumi and your bear, with a sand dog, to replicate your experiment here and figure out what's wrong.

    I found a bug in the recent taunt code that made armor damage cancel out health damage when calculating aggro. (I missed a minus sign.) So if your pet does 68 health and armor damage, that cancels out to 0, and 180% of 0 is still 0. This is fixed in the next update, which I expect will land tomorrow!

    Harder to fix are the reports of problems with the pet abilities. I've tried to find those problems, off and on, for a long time, but all tested pet abilities work very reliably here. Without a repro case it's very hard to figure out what's wrong. If you find a scenario where you can reliably cause the animal to not work right, let me know.

  3. #13
    Senior Member kazeandi's Avatar
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    Oh, that's great news
    I plan to run a dungeon with high mob density and lots of adds today. Entrance to the wolf cave with it's intersection come to mind. If I can find a good, free Fraps clone, I'll record it and explain what's going on "live". If not, this will be a long reply

    I'm glad you found out what caused the bug and can't wait for the fix

  4. #14
    Senior Member kazeandi's Avatar
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    All right, this is a video about Sic Em and how the pet behaves a bit strange.. running up to a mob, turning around, coming back to me, disengaging, reentering combat... this scene here is in the goblin dungeon, where everything is at 20-30 levels below us, so keep that in mind please.

    Damage against even level foes is rather low



    Winter Court fae are even worse, pet only runs up to them 1/3 of the time.
    Last edited by kazeandi; 07-21-2017 at 05:47 AM.

  5. #15
    Banned spider91301's Avatar
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    about the necro part being nerfed i completely agree on that and also this problem with the mobs and animal handling has been their since the start from the start because i noticed it early on with low level mobs hence my animal handling is super low i regret even attempting leveling it up to level 10
    personally i found it a waste of time cuz i like keeping myself alive i dont care about my pet i do however feel bad for all the high level animal handlers out there

  6. #16
    Junior Member Gorstak's Avatar
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    Yea AH is broken skill beyond belive,it was fun skill to play before aggro reworks which destroyed the skill,so many years passed and still no sight of making this wonderful skill playable and viable,looks like it will never get the final rework as it was promised.And to clarify am very experienced ah user with over lvl 60 ah with hissy,bear and other pets,i had alot of fun before a year when i started playing when aggro was not broken and pets had double the stats then they had now,then u could be proud to use ah cas u could run dungs with it,but now not even worth wasting time with ah.
    Last edited by Gorstak; 03-20-2018 at 06:06 AM.

  7.   This is the last staff post in this thread.   #17
    Administrator Citan's Avatar
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    ea AH is broken skill beyond belive,it was fun skill to play before aggro reworks which destroyed the skill,so many years passed and still no sight of making this wonderful skill playable and viable,looks like it will never get the final rework as it was promised
    <eye roll> yes, it will NEVER EVER get that rework. Now that we're in beta, obviously everything is finished, so don't expect any more skill revisions! Except, like, in every single patch for the rest of beta.

    We'll get there. There are lots of things to do, but Animal Handling hasn't been forgotten. The next update has fixes for ability UI problems. We're also looking at damage output. As for making your pet be a tank, that will happen eventually, but there's lots of other balance stuff that has to happen first. There will never be one magic rework of the skill. It will happen iteratively over many updates.

  8. #18
    Junior Member Gorstak's Avatar
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    Quote Originally Posted by Citan View Post
    <eye roll> yes, it will NEVER EVER get that rework. Now that we're in beta, obviously everything is finished, so don't expect any more skill revisions! Except, like, in every single patch for the rest of beta.

    We'll get there. There are lots of things to do, but Animal Handling hasn't been forgotten. The next update has fixes for ability UI problems. We're also looking at damage output. As for making your pet be a tank, that will happen eventually, but there's lots of other balance stuff that has to happen first. There will never be one magic rework of the skill. It will happen iteratively over many updates.
    Sry i did little overexagarate but all other combat skills are working etlist so that they are viable in combat,AH was viable and it was fine as it was before aggro change and pet stats nerf,so untill there was complete overhaul which will make skill playable it should been left as it was instead giving it small fixes whit which u cant play skill,and yea i know <eye roll> am annoying with this skill but i really love it so sry again.

  9. #19
    Member Erthiel's Avatar
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    AH is quite playable, it is my second main skill for Knife, Bard and Spider. I have never played it before the "nerf", so I can't image what it was like before. There are some parts which are less than ideal and some things just do not work. However it's worth playing and I enjoy it. As all skills it may not be the most favourite for everyone. Hopefully it will get it's turn for an update soon

  10. #20
    Junior Member Throwback's Avatar
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    Pet fix please

    Animal Handling is really cool and involved, at least at 19. However, it has an incredibly irritating downside that makes me not want to use it.

    Your pet cannot run away, meaning any bad pull results in the loss of your pet. It's very frustrating, especially considering the low chance of reviving your pet with health kits.

    I'm totally willing to accept it if animal handling is supposed to be done at high level when your income is great enough to always have masses of health kits, or if these situations can be somehow overcome. But as far as my knowledge currently stands, using a pet is an exercise in frustration as you hit a bad pull because of a runner you couldn't anticipate (or respawns), and your pet dies with no chance of keeping it alive.

    Potential fixes:
    1) Give the pet a 'follow at all costs mode'. Pet will always follow and won't fight back, allowing you to legitimately run away (and also to run through areas such as serbule hills, holy shit).
    2) give me a 'dismiss pet' option to keep the pet alive.
    3) make health kits resurrect pets 100% of the time.
    4) make pets untargetable by mobs until the pet has attacked (this is how wow does it afaik).



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