I don't see how that would help, since players unaware of the system wouldn't take advantage of it.
I don't see how that would help, since players unaware of the system wouldn't take advantage of it.
This sounds like a way to force the issue onto the Players rather than having a good strong design. Maybe it would help more with identifying those looking to just grief, but adding another option is also just another thing that is easily overlooked by inexperienced Players. I would advise against adding automated messages, especially with the current layout of Chat and Battle Messaging (which is pretty rough IMO, although maybe saved by the 'all-saving' new UI that is coming).
Well after trying hard to work with the new loot system, my verdict is that I feel it sucks balls as I thought it would. Seeing wonderful griefing especially during druid events and see people doing interesting mobs but with their guild only. There is a distinct lack of the social side of the game now when there were global invites, I havent seen ONE for DAYS. Basically you are forced into a guild now and no chance if you are not geared well enough to get into anything.
A backwards step imo.
I have a lot of respect for this game and have donated towards it but if it just turns into another standard game then my interest will wane rapidly.
The overall intention of this idea is spectacular. Perhaps the inability to "tag" is the solution. Instead of first hit, mobs don't become tagged to a player/group until X% of health/armor damage is done. This would avoid the "crap! Stun run away" locks and also prevent that griefer with the ranged attack hitting just before your puller reaches the mob, and is too close to avoid combat.Consistent damage from the Tagging group/player to keep it locked is one way around the griefer. Locks could drop if consistent follow up damage isn't being done.
I can see some problems with only the highest damage being permitted to loot though. This gives the "elite" player the advantage and chokes the lower levels who are trying to participate.
As I said in another thread for the druid events they could make it where the individual or group will have to do a certain % damage to be able to loot. That way loot is a little more obtainable but you still have to work for it. Also it would still encourage grouping because you will have a better chance at that % damage if you are.