Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Tie a rez to Dying and/or Compassion skill. If enough people mourn your death by viewing your grave ("enough" being based on Compassion, maybe boosted by leaving flowers?), you get a message asking you if you'd like to rise from your grave and warp back to where you died. Give it a cooldown that scales based on your Dying level.
This started as a joke suggestion but the more thought I put into it, the more I grew to like it.
I think it's an excellent idea, completely fits with the general game's weird atmosfear.
Tie a rez to Dying and/or Compassion skill. If enough people mourn your death by viewing your grave ("enough" being based on Compassion, maybe boosted by leaving flowers?), you get a message asking you if you'd like to rise from your grave and warp back to where you died. Give it a cooldown that scales based on your Dying level.
This started as a joke suggestion but the more thought I put into it, the more I grew to like it.