Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Khaylara's Avatar
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    I haven't noticed any out of usual fps drops if anything in GK the fps count is better. But my character still does a full 180 degrees and runs the opposite direction. It started with the last big Unity update.

    edit-thanks I'll check now

  2. #12
    Senior Member Crissa's Avatar
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    Yeah, all my pauses are when a bunch of objects are being added, or there's active lag to the server. Coming around corners when there's a bunch of players or NPCs is just horrible for me. I understand my system is not top-tip, but it lags in those spots the same as others are saying (and often less worse).

  3. #13
    Junior Member Unruly's Avatar
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    @Citan - Your question has made me realise that the fps IS lower after the stall, very briefly. Here in serbule, on 'beautiful', I'm getting about 30fps. If I go into joeh's shop and then try to leave, the fps very, very briefly drops to yellow 18's. There's no hourglass at any point during the episodes we're talking about.

    I'll email the output log.

    Thanks so much, btw, for taking time to respond. I'm sure you wear many hats, but answering a forum post at 10pm on a weekend is above and beyond, imo.

    edit: let me add, I don't care about the fps drops - they make total sense, but the random-direction and the complete halts/stalls are driving me wild..
    Last edited by Unruly; 04-08-2017 at 08:45 PM.

  4. #14
    Member Yaksnot's Avatar
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    For clarity: If we started having "chugging" issues (and crashing) in the last week-ish which was not present before hand should we be sending the output logs via email or cut and paste in the normal suggestion box?

    Just making sure I put them in the right place.

    Thanks to whomever knows and answers ^^

    Yak

  5.   This is the last staff post in this thread.   #15
    Administrator Silvonis's Avatar
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    Quote Originally Posted by Yaksnot View Post
    For clarity: If we started having "chugging" issues (and crashing) in the last week-ish which was not present before hand should we be sending the output logs via email or cut and paste in the normal suggestion box?

    Just making sure I put them in the right place.

    Thanks to whomever knows and answers ^^

    Yak
    Please don't send those in game. Thanks!

  6. #16
    Junior Member Unruly's Avatar
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    Even though people seem to have some weird hate for updating old posts, I just thought I'd add that the problem that I've been encountering all this time seems to be entirely connected to animating. My fps still does go down if I try to go to serbule with the game on ultra, it still doesn't *do much of the infuriating freezing when I turn Entity Animation Distance to something very small, like .5 or 0.

    I can use Ultra most places except serbule, but even there going down to merely Great is still fine as long as anim. dist. is low.
    Last edited by Unruly; 04-14-2018 at 01:13 PM.

  7. #17
    Junior Member Reads1's Avatar
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    You would think there would have been a solution to this by now.
    Very disappointed

  8. #18
    Junior Member Unruly's Avatar
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    Quote Originally Posted by Reads1 View Post
    You would think there would have been a solution to this by now.
    Very disappointed
    I'm not. I'm amazed at what just 2 developers have accomplished.

  9. #19
    Junior Member Xarduvik's Avatar
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    I am experiencing nearly the same issue as the others. Random turning, FPS drops when turning, and a slide-show travel through south Serbule. One thing I noticed after the patch though, behavior wise. It may or may not have any value, but at least I'm sharing. I'm also impressed with just two developers on the task. ^_^

    There is a change after the last patch that I noticed right off. When I would power nap before the patch, my character would lay down on the bed while the seconds ticked down. After the patch, now my character runs around the bed in many different directions, then sits by the bed, and the bar appears and counts down. Only once today did he lay down on a bed, and that was on a farm outside of Serbule. In Serbule, he runs around and sits until the power nap is done.

    What it means, I do not know. Hopefully that helps some.

  10. #20
    Junior Member Lyramis's Avatar
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    Quote Originally Posted by Unruly View Post
    Even though people seem to have some weird hate for updating old posts, I just thought I'd add that the problem that I've been encountering all this time seems to be entirely connected to animating. My fps still does go down if I try to go to serbule with the game on ultra, it still doesn't *do much of the infuriating freezing when I turn Entity Animation Distance to something very small, like .5 or 0.

    I can use Ultra most places except serbule, but even there going down to merely Great is still fine as long as anim. dist. is low.
    Turning down entity animation literally fixed everything! The freezes when trying to move through Serb Keep, the turn lag, and the stuttering are all gone. Thank you, Unruly!



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