Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Karamasha's Avatar
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    Question Real tank eventually?

    Now when we have a real healer "Priest" will we get a real tank Skill eventually or making skills like sword and shield stronger for tanks?

    The latest patch was awesome btw

  2. #2
    Senior Member Greyfyn's Avatar
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    Well Moooo!

    Real tanks are in game!

    And what's real anyway!?


  3. #3
    Member Karamasha's Avatar
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    I just wondered if we could get something like the priest but for tanking instead, like a weapon focused on tanking or something
    Last edited by Karamasha; 06-03-2018 at 10:40 AM.

  4. #4
    Senior Member Crissa's Avatar
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    Have you ever tried juggling with Unarmed? Or use Cow?

    Those can be very tanky.

  5. #5
    Member Karamasha's Avatar
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    Quote Originally Posted by Crissa View Post
    Have you ever tried juggling with Unarmed? Or use Cow?

    Those can be very tanky.
    If i wanted to build a really tanky monk with unarmed what secondary skill would you recommend then ?
    Last edited by Karamasha; 06-04-2018 at 06:06 AM.

  6. #6
    Senior Member Greyfyn's Avatar
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    Battlecow

    battlecow.jpg
    Ready to tank.

    Unarmed and psychology both work great with cow. Unarmed/cow for dps and psychology/cow for tanking. Your monk would be a cow, yes. But check out those moves! Cows are also good dancers and cheesemakers.

    Moooo!

  7. #7
    Member snowe's Avatar
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    I can think of little that would destroy PG faster than to introduce 'real tank' and 'real healer' skills.

    Everything else would then be 'just DPS', and far from created equally...

  8. #8
    Member Raviollius's Avatar
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    Quote Originally Posted by snowe View Post
    I can think of little that would destroy PG faster than to introduce 'real tank' and 'real healer' skills.

    Everything else would then be 'just DPS', and far from created equally...
    So much this. Everyone pays the "hybrid tax" at the moment, but we don't feel it because EVERYONE pays it. Introduce "true X" skills and suddenly everyone else isn't good enough.

    (that said, dps need a nerf as usual)

  9. #9
    Senior Member Crissa's Avatar
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    @Karamasha Well, @Greyfyn gave my answer. Psych has some really good taunts, and can switch out to other support skills.

    If you're higher level, Mentalism might work. I have only played Unarmed/Psych/Animal/Sword/Fire so ^-^

    (Edit: Don't type while sleepy.)
    Last edited by Crissa; 06-04-2018 at 12:34 PM.

  10. #10
    Member preechr's Avatar
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    My main is staff/unarmed/shield specifically because I wanted a tank that felt like a monk... Is that not a thing? I swear I remember reading that staff was a great tank weapon....



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