Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
NPCs resell based on the price they bought at. So the price will reset when it cycles out of the vendor's inventory, or somebody buys the stack at the existing price.
NPCs resell based on the price they bought at. So the price will reset when it cycles out of the vendor's inventory, or somebody buys the stack at the existing price.
Well, i tough it might be something llike that. Will it circle out fo vendors inventory on its own or we have to wait untill enough stuff is sold to npc to push it out? Because i somehow doubt anyoen woudl buy it...
Well, i tough it might be something llike that. Will it circle out fo vendors inventory on its own or we have to wait untill enough stuff is sold to npc to push it out? Because i somehow doubt anyoen woudl buy it...
You will need to wait for them to cycle out, unless someone does buy them before then.
Now the question is which caves are the right cave for growing stuff, I know I going to fall back to my old stand-by cave for this. But I am thinking that if the caves are going to be some work, some don't then there should be a little buff icon that tells you are in a damp cave, this could also maybe be used to tell you if you are standing in a spot that can be gardened. I'd expect they both would work something like the foul air debuff.
I like this idea. Or if the buffs are going to be too much, maybe there could be a quick no-mats lore recipe that you could use to tell you the properties of a cave/area. Also, how about having some caves that are marginally better than others for certain types of crafts? Something along the lines of a 1% chance to get an extra cheese if the kegs are stored in a particular cave... It would be fun if there was some motivation for picking different caves for crafting, rather than just whichever is the most convenient to reach.
The NPCs cave in Gazluk should be adequate for mushrooms farming imo (it's icy and damp+there are mushrooms growing there already so it's suitable).
On the update, I put this in a report too, I have issues with the textures in caves. I already found Yeti cave and Nexus dizzying, now few of the Gaz caves look like that too. The best way to describe it is two dimensional textures on which I can't see openings, stalactites, even white mobs. The walls and floors lack depth. I don't know how much sense this makes but it's very very straining and hard to play especially doubled by my character spinning uncontrollably sometimes.
The NPCs cave in Gazluk should be adequate for mushrooms farming imo (it's icy and damp+there are mushrooms growing there already so it's suitable).
On the update, I put this in a report too, I have issues with the textures in caves. I already found Yeti cave and Nexus dizzying, now few of the Gaz caves look like that too. The best way to describe it is two dimensional textures on which I can't see openings, stalactites, even white mobs. The walls and floors lack depth. I don't know how much sense this makes but it's very very straining and hard to play especially doubled by my character spinning uncontrollably sometimes.
I think I encountered something similar since the patch. The shadowy areas in Kur (below mountains) particularly in the north shore (near the wolves/trees area) look very pixelated or something. Problems with coloring, not sure, it looks awful. Maybe it is a similar problem?