Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Could glassblowing be added as a skill? Perhaps under toolmaking or blacksmithing? If magic sand drop rate were increased, or made a ground spawn item, glassblowing could be used to make empty bottles, flasks and beakers for magic casting, beakers for fletching, goblets, and possibly even wands and weapons for imbuing, among other uses.
Glassblowing was a skill that was planned long ago, but I didn't find a way to make it interesting enough, so it's been mothballed. But I do like the notion of crafting combat beakers and flasks! Could be the way to go here.
Use green glass pebbles to help color glass for brewing bottles.
Different colored bottles have been traditionally used to associate to different flavors and levels of refinement. Different color of light do have impact on chemical reactions, although not to that degree iRL, it is something which would be appropriately fantastic ^-^