I saw someone else post their recent forum thread here, so I thought I should do it as well:
I have seen this idea in a few other games, and personally loved it, for a few reasons. The idea is simple: Allow the player to have multiple guilds. The player would then set one of those guilds as their main one. Their main guilds would be the one they could access the inventory of, and other stuff like that. However, the player would be able to change their main guild at will. I'll give you a few examples of when this idea would help:
1. Most of the time, By the time a player becomes a werewolf, they're already in a guild. This means that even if a guild for werewolves was created (I mean, Eric did say werewolves were supposed to work together), most werewolves would probably not be in it. Not only that, but with the ability to change your skills so easily, playing as a werewolf only all the time would probably get boring fast. With this system, when you wanted to play as a werewolf, you could set your main guild to the werewolf guild you're in, and play with a ton of other werewolves. When you are done playing as a werewolf, you can switch your main guild back to the guild you usually play with.
2. I have seen a few people interested in working on surveying as a group, in order to do it more efficiently. Someone at one point said on global that they were making a surveying guild in order to help with organizing stuff like that. I, personally, would love to join a guild to work together for surveying, but not if it means I cannot stay in a guild that also does dungeon runs. Yes, it is possible to just organize stuff like that in global, but there are already times when global chat runs a mile a minute, nevermind when the game goes on steam. It's a lot better to create a guild, so only the people who are interested have to get spammed with it.
3. Right now if you join a bad guild, you'll generally stick with it because a) you found a few friends, and/or b) you're afraid of not being able to find a better one, and then never being allowed back into your old guild, and/or c) You've never been in another guild, so you don't realize that yours is bad. If you were allowed to be in multiple guilds, you would be able to try out other guilds and find which one is best for you, without having to leave your current one.
4. Let's say you happen to be a part of a gaming group, but joined PG on your own. You found a good guild, made some new friends, and enjoy being a part of it. So you tell your gaming group about PG, and a bunch of them want to join. However, they want to create their own guild, and you don't want to leave your current one. If you're allowed to join multiple guilds, np. If you can only have one guild, gl.
5. Allowing people to have multiple guilds would actually seriously encourage the growth and creation of new guilds. Right now, joining a new guild means you're stuck with that guild's small inventory and limited ability to do guild quests. This means that most people will probably not want to create or join a new guild when they can join an already big and powerful one, which already has all the benefits unlocked, and a ton of other people to do the lion's share of the work in guild quests. If people could join multiple guilds, then there wouldn't be as much of a loss, so people would be more willing to do it.
Yes, for a lot of this stuff, you could use third party applications, but a) I find alt-tabbing every few minutes incredibly annoying and immersion-breaking, and b) If people are creating a Discord chat channel just for werewolves (which is basically like creating a guild, only not ingame), then wouldn't it be better to just allow them to create another ingame guild?
I would imagine the guilds would be account-wide. I would also imagine that people would be able to have probably 5 guilds (1 main guild, 1-2 side guilds (like a gaming group guild), 2-3 special guilds (like a werewolves or druids or animals only guild). However, those parts would probably depend upon the vision for the game (So far, it seems everything is character-specific, so the guilds might not be made account-wide). Even if my idea doesn't make it into the final game, I hope it is seriously considered!