Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Werewolves
  1. #1
    Junior Member jacksin125's Avatar
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    Werewolves

    I'm going to post all the discussion about werewolves that occurred in the new update thread here, so people can discuss it here instead of cluttering up the update thread. I'm also going to post some extra thoughts of mine:

    Cr00cy:
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    Julcat:
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    jacksin125:
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    Krakatau:
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    Citan:
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    jacksin125:
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    cr00cy:
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    jacksin125:
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    Outside of discussion thread:
    I did think of a time when this might be reasonable. If lycanthropy is an advanced skill you're really only supposed to get after you've maxed 2 other skills, then you'd be able to play with those two others skills until the full moon came, so you wouldn't be sitting on your heels doing nothing. However, as of right now, I think many people are using it as their "first" skill (As in, that's the one they try to level up first), and there's also the fact that permanent werewolves would not be able to use most other skills while waiting for the next full moon (Although maybe you are also only supposed to become a permanent werewolf after maxing your level).
    Last edited by jacksin125; 01-24-2017 at 01:30 PM.

  2. #2
    Member Extractum11's Avatar
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    cr00cy's point about new wolves is pretty serious. If the standard playstyle is to wait for the full moon, grind out quests for the level unlocks + abilities, hit the next level cap in 2 weeks, and then wait for 2 more weeks, no one is going to play wolf as a main skillset. And you would lose access to all the other buffs, forms, and storage that are supposed to counteract the downsides of being a wolf during the leveling period.

    If there are full-time wolves that are unhappy now about having to wait 3 weeks, there's no way that new player will willingly go lycan if he knows that he'd have to go through this wait 5 times. Maybe the current wolves can just pretend that there was a delay with the level 70 lycan stuff, and it's going to be released right as the next full moon hits. :P

    Quote Originally Posted by Citan
    In exchange, werewolf players, and ONLY werewolf players, can buy their level-ups and abilities before they meet the prerequisites.
    Does prerequisites mean things like favor, or money, or level? The first two really aren't great benefits. If it's level (as in, a level 50 werewolf can buy the level 100 unlock and implicitly get all the other ones too), then I think it's a step in the right direction. It'd still be pretty tedious, but it's something.

    In the other thread, someone brought up adding more quests to the altar. IMO this just makes it feel even more mandatory to play during the full moon.

    About the altar: will the quests scale as we level? Is it going to be the wolf trainer up to level 100? I like to think that the Sentient Flame will be the level 100 Fire Magic trainer, but the Lycans sort of have that already. Like, the Altar of Norala is already peak wolfiness, learning from some random werewolf in a new zone almost seems like a downgrade.

  3. #3
    Senior Member Oxlazr's Avatar
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    I rerolled to drop lycan some time ago, and this kind of stuff only makes me more confident in my decision.

    I know a lot of games put time-locks on content, but that's typically for max-level content; you can't actively fall behind other players in levels - as a new player, picking up lycan, and later finding out that I couldn't max it for potentially months? That would definitely be discouraging - especially if you've been playing max-level content, then the fullmoon comes around and you literally can't level up past 50/60 for another month.

    I'd consider features that let players opt for further temporary downsides to accelerate the token process, or perhaps allow some sort of skill that collectively allows lycans to summon 'extra' full-moons.

  4. #4
    Senior Member cr00cy's Avatar
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    Well when lv 60 hit i coudl unlock lv 60 cap and all abilites at the same time. Hoever - i needed to spend ALL tokens for it.

    If we assume lv 1 wolf could use altar to unlock all skill caps an new ranks - its not that big of a problem. Such player could just spend tokens from few full moons to unlock caps and skill ranks before even reaching them. In theory.


    Hoever, if such player need to hit lv cap to increase it there is huge problem. Not only that - levelign up from 1 to 60 in a month is not impossible. Even assuming new player probably wont do it in most efficent way (since he/she wont have proper gear), and will be leveling other skills (craftngs/foraging, etc).

    Considerign that with current system lycans have to spend 5 month to hit lv cap (assumign such player wont miss any full moon, and do all wolf quests each time), just being able to buy all skill ranks before hitting appropite lv is... well underwhelming.

    So yeh, i support idea of allowing lycan to spe dup progress. But i dont think "summonign extar full moons" is good way to do so - i think whole systme needs to chnage. I wont go too in depth into this (it woudl turn into gigantick wall of text) but general idea i had as to allow lycans earn tokens outised full moon, accumulate them. Full moon woudl be tiem when tehy cna be spend, and current quest woudl be chnage to give set bonuses.

  5. #5
    Junior Member Khariel's Avatar
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    My suggestion for the wolf altar thing, is this...

    Open up the quests a day or two early, like when you get the buff for the impending full moon. That could represent the Goddess' increased reach into the world before she can fully manifest at the height of the full moon.

    The other suggestion would simply be to increase the number of quests available. Not by a huge amount, but maybe add one final tier to what is already there, or maybe a final quest you can only get if you complete all of them... and if you do it you get a good amount of tokens for it.

  6. #6
    Junior Member Dagimir's Avatar
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    Why not dragon ball Z it and have a druid be able to cast a false full moon for lycans to take advantage of? Just make the prereq to cast the spell some kind of super rare reagent.

  7. #7
    Junior Member jacksin125's Avatar
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    Quote Originally Posted by Extractum11 View Post
    In the other thread, someone brought up adding more quests to the altar. IMO this just makes it feel even more mandatory to play during the full moon.
    That might have been me, but my suggestion was to allow players to do more quests outside of the full moon, but they could only use those quests to unlock skills & lvls, and during the full moon you would have the same quests and buffs.

    Cr00cy, I haven't actually been able to unlock an entire level tier and all its skills during the full moon, but even if I could it wouldn't particularly matter if we had the ability to unlock the next tier up, because I don't think there are enough tokens to unlock two tiers in one full moon, nevermind that there'd be almost no chance of me being able to do that many quests. That is why I think we need to be able to unlock skills outside of the full moon. Accumulating tokens and then only spending them during the full moon is an interesting idea, but I don't think people should be able to unlock buffs using tokens that they got outside of the full moon, because then it would a) be pretty op, and b) Mean that werewolves would only have to go on for a few minutes during the full moon, so there'd be no reason to play while stuck in wolf form. If you can find solutions to those, then I'm very interested in your idea.

    Khariel, that's a pretty interesting idea. It warrants some merit, but I don't think Citan would go for it. It also does not solve the problem we're currently having: Wolves are stuck waiting for the full moon to level up, and you can go up 10 levels faster than once a month, so they'll be sitting there bored until the next full moon.



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